Blender
Installation
SKILL.md
Transforms
- Apply scale before export —
Ctrl+A→ Scale, or objects deform in game engines - Apply rotation for correct orientation — especially for rigged models
- Non-uniform scale breaks modifiers — apply scale before Mirror, Bevel, etc.
- Reset transforms:
Alt+G/R/S— location, rotation, scale to defaults
Object vs Edit Mode
- Object mode transforms affect whole object — Edit mode transforms geometry only
- Modifiers applied in Object mode — Edit mode shows base mesh
- Selection works differently — Object selects whole, Edit selects vertices/edges/faces
Tabto toggle — most operations mode-specific
Normals
- Flipped normals = invisible faces —
Shift+Nto recalculate outside - Check in Viewport Overlays → Face Orientation — blue is correct, red is flipped
Ctrl+Shift+Nfor flip inside — useful for interior scenes- Smooth shading issues = bad normals — recalculate first