Blender

Installation
SKILL.md

Transforms

  • Apply scale before export — Ctrl+A → Scale, or objects deform in game engines
  • Apply rotation for correct orientation — especially for rigged models
  • Non-uniform scale breaks modifiers — apply scale before Mirror, Bevel, etc.
  • Reset transforms: Alt+G/R/S — location, rotation, scale to defaults

Object vs Edit Mode

  • Object mode transforms affect whole object — Edit mode transforms geometry only
  • Modifiers applied in Object mode — Edit mode shows base mesh
  • Selection works differently — Object selects whole, Edit selects vertices/edges/faces
  • Tab to toggle — most operations mode-specific

Normals

  • Flipped normals = invisible faces — Shift+N to recalculate outside
  • Check in Viewport Overlays → Face Orientation — blue is correct, red is flipped
  • Ctrl+Shift+N for flip inside — useful for interior scenes
  • Smooth shading issues = bad normals — recalculate first
Installs
5
Repository
clawic/skills
GitHub Stars
21
First Seen
Sep 21, 2026