threejs-materials
Nine material types covering unlit, PBR, custom shaders, and specialized rendering effects.
- Includes basic, Lambert, Phong, and standard PBR materials with varying lighting complexity; MeshPhysicalMaterial adds advanced features like clearcoat, transmission, and iridescence for glass, car paint, and fabric effects
- ShaderMaterial and RawShaderMaterial enable custom GLSL shaders with automatic or manual uniform/attribute management
- Specialized materials for toon shading, normal debugging, depth visualization, points, and dashed lines cover non-standard rendering needs
- Common properties across all materials control visibility, blending, stencil, depth testing, and polygon offset; environment maps and material pooling optimize performance and realism
Three.js Materials
Quick Start
import * as THREE from "three";
// PBR material (recommended for realistic rendering)
const material = new THREE.MeshStandardMaterial({
color: 0x00ff00,
roughness: 0.5,
metalness: 0.5,
});
const mesh = new THREE.Mesh(geometry, material);
Material Types Overview
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