threejs-performance

Installation
SKILL.md

Three.js Performance

Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.

Quick Start

import * as THREE from "three";

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const scene = new THREE.Scene();
scene.add(new THREE.HemisphereLight(0xffffff, 0x445566, 1));
const sun = new THREE.DirectionalLight(0xffffff, 2);
sun.position.set(3, 6, 4);
scene.add(sun);
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