eliteforge-codex-superpower

Installation
SKILL.md

EliteForge Codex Superpower

Environment Variables

  • ELITEFORGE_SKILL_SUPERPOWER_TDD_AGENT [optional] Codex runtime spawn_agent.agent_type for bounded AC TDD slice workers; defaults to worker.
  • ELITEFORGE_SKILL_SUPERPOWER_CODING_AGENT [optional] Codex runtime spawn_agent.agent_type for coding subagents such as backend/frontend/database implementation workers; defaults to worker.
  • ELITEFORGE_SKILL_SUPERPOWER_REVIEWER_AGENT [optional] Codex runtime spawn_agent.agent_type for verify and review workers; defaults to worker.

Codex Runtime Agent Selection

Environment variable values are Codex runtime agent types passed to spawn_agent.agent_type, not workflow role names. Valid values must come from currently available Codex agent types such as worker, explorer, coder, or coder-spark.

Resolve runtime agent types before every spawn_agent call:

  • TDD slice workers: ELITEFORGE_SKILL_SUPERPOWER_TDD_AGENT -> worker.
  • Backend, frontend, database: ELITEFORGE_SKILL_SUPERPOWER_CODING_AGENT -> worker.
  • Verify, review: ELITEFORGE_SKILL_SUPERPOWER_REVIEWER_AGENT -> worker.
  • Explorer: always explorer.
Installs
18
First Seen
May 12, 2026
eliteforge-codex-superpower — cloudsen/eliteforge-skills