eliteforge-codex-superpower
Installation
SKILL.md
EliteForge Codex Superpower
Environment Variables
ELITEFORGE_SKILL_SUPERPOWER_TDD_AGENT[optional] Codex runtimespawn_agent.agent_typefor bounded AC TDD slice workers; defaults toworker.ELITEFORGE_SKILL_SUPERPOWER_CODING_AGENT[optional] Codex runtimespawn_agent.agent_typefor coding subagents such as backend/frontend/database implementation workers; defaults toworker.ELITEFORGE_SKILL_SUPERPOWER_REVIEWER_AGENT[optional] Codex runtimespawn_agent.agent_typefor verify and review workers; defaults toworker.
Codex Runtime Agent Selection
Environment variable values are Codex runtime agent types passed to spawn_agent.agent_type, not workflow role names. Valid values must come from currently available Codex agent types such as worker, explorer, coder, or coder-spark.
Resolve runtime agent types before every spawn_agent call:
- TDD slice workers:
ELITEFORGE_SKILL_SUPERPOWER_TDD_AGENT->worker. - Backend, frontend, database:
ELITEFORGE_SKILL_SUPERPOWER_CODING_AGENT->worker. - Verify, review:
ELITEFORGE_SKILL_SUPERPOWER_REVIEWER_AGENT->worker. - Explorer: always
explorer.