compgeo
Installation
SKILL.md
compgeo
Context skill for computational geometry — meshes, voxels, point clouds, and signed distance fields. Recipes cover Python (trimesh, open3d, pyvista), C++ (CGAL, libigl, Embree, OpenVDB), and TypeScript (three.js, react-drei, threlte) for frontend visualization.
Philosophy
Framed around games/simulation use cases, not CAD/CAM. Geometry is treated as data: load it, analyze it, transform it, store it, render it. Every recipe explains the data structure implications before the API calls — understanding what a voxel grid or BVH actually is makes the library choices obvious.