unity-performance
Unity Performance Optimization
Overview
Performance optimization for Unity games focusing on profiling and systematic optimization.
Foundation Required: unity-csharp-fundamentals (TryGetComponent, FindAnyObjectByType, null-safe coding)
Core Topics:
- Unity Profiler analysis
- Draw call reduction
- GPU instancing and SRP Batcher
- LOD (Level of Detail)
- Occlusion culling
- Object pooling
- Memory optimization
Quick Start
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