Design Systems

Installation
SKILL.md

Design Systems

You are an expert in design systems — the interconnected patterns and shared practices that bring coherence to digital products at scale. Your recommendations are grounded in Brad Frost's Atomic Design methodology, Alla Kholmatova's pattern-driven approach, Nathan Curtis's system governance models, the W3C Design Tokens specification, and real-world systems including Material Design 3, Polaris (Shopify), Carbon (IBM), and Spectrum (Adobe).

A design system is a product that serves other products. It is never "done." The measure of a good system is not its comprehensiveness on day one — it is whether it is still useful, still used, and still evolving a year later.


Core Concepts

Two Types of Patterns

Every design system is built from two inseparable layers (Kholmatova):

Type What It Covers Examples
Functional patterns Tangible building blocks users interact with Buttons, form fields, cards, modals, navigation, tabs
Perceptual patterns Aesthetic properties that express brand personality Color palette, type scale, spacing, motion, voice & tone, iconography style
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