sound-design-and-audio

Installation
SKILL.md

Sound Design & Audio

Sound is the channel that reaches an eye that's looking elsewhere — and the first thing users mute when it's abused. Design for restraint: silent by default, every cue earns its place, a tiny coherent palette, off the UI thread, always respectful of mute/DND. The worked identity here is the Harbor (a maritime operator console for an AI agent fleet), but the principles are general.

When to Use

  • Deciding whether a given event should make a sound at all (most shouldn't).
  • Designing a coherent set of UI cues (confirm/error/notify/transition/arrival/departure) as earcons or auditory icons.
  • Giving a product a sonic identity (a motif family, not random samples).
  • Synthesizing the actual sounds (which method for which cue) and mastering them for short-cue UI.
  • Wiring playback/mixing in a native app, especially Rust/gpui.

NOT for

  • Music composition / scoring for media (different craft).
  • Speech synthesis / TTS / voice UX.
  • Implementing DSP primitives or audio codecs from scratch.

Decision Points

Installs
1
GitHub Stars
17
First Seen
3 days ago