sound-design-and-audio
Installation
SKILL.md
Sound Design & Audio
Sound is the channel that reaches an eye that's looking elsewhere — and the first thing users mute when it's abused. Design for restraint: silent by default, every cue earns its place, a tiny coherent palette, off the UI thread, always respectful of mute/DND. The worked identity here is the Harbor (a maritime operator console for an AI agent fleet), but the principles are general.
When to Use
- Deciding whether a given event should make a sound at all (most shouldn't).
- Designing a coherent set of UI cues (confirm/error/notify/transition/arrival/departure) as earcons or auditory icons.
- Giving a product a sonic identity (a motif family, not random samples).
- Synthesizing the actual sounds (which method for which cue) and mastering them for short-cue UI.
- Wiring playback/mixing in a native app, especially Rust/gpui.
NOT for
- Music composition / scoring for media (different craft).
- Speech synthesis / TTS / voice UX.
- Implementing DSP primitives or audio codecs from scratch.