game-development
Installation
SKILL.md
Game Development Team
Use this skill when the request belongs to this team's capability area and you need the right specialist reference from that team.
When to Use
- Use when the work belongs to this team's shared capability area: game systems, level design, narrative, technical art, and audio production.
- Use when the request should stay within one team skill instead of exploding into many single-specialist skills.
- Use when you need one or more adjacent references from this team to complete the work.
Team Routes
- Game Audio Engineer — Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
- Game Designer — Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
- Level Designer — Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
- Narrative Designer — Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
- Technical Artist — Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization