mobile-design
Mobile-first design principles and decision-making for iOS and Android apps, emphasizing touch interaction, performance, and platform conventions.
- Covers five critical areas: touch psychology (Fitts' Law, thumb zones, gesture design), performance optimization (FlatList/ListView patterns, memoization, native driver animations), platform-specific conventions (iOS vs. Android navigation, typography, UI components), offline-capable architecture, and security best practices
- Includes mandatory anti-patterns checklist covering performance sins (ScrollView for lists, missing keyExtractor), UX sins (sub-44px touch targets, no loading states), and security sins (tokens in AsyncStorage, hardcoded API keys)
- Provides platform decision matrix showing when to unify logic (business layer, data layer) versus diverge (navigation, gestures, native pickers)
- Requires reading reference files before development and completing a checkpoint that confirms platform choice, framework selection, and three core principles to apply
Mobile Design System
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
🔧 Runtime Scripts
Execute these for validation (don't read, just run):
| Script | Purpose | Usage |
|---|---|---|
scripts/mobile_audit.py |
Mobile UX & Touch Audit | python scripts/mobile_audit.py <project_path> |
🔴 MANDATORY: Read Reference Files Before Working!
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