gamedev-conventions
Installation
SKILL.md
Game Dev Team Conventions
General
- Detect and follow the project's existing engine and code conventions
- Use delta time for all frame-rate-dependent calculations
- Implement object pooling for frequently spawned/destroyed objects
- Separate game data from game logic (data-driven design)
- Use events/signals for decoupled communication between systems
- Keep game state serializable for save/load support
- Profile before optimizing - measure, don't guess