modeling
Installation
SKILL.md
3D Modeling
3D Modeling Fundamentals
Geometry Basics
- Vertices: Points in 3D space (x, y, z coordinates)
- Edges: Lines connecting vertices
- Faces: Surfaces formed by edges (triangles, quads, n-gons)
- Normals: Direction a face is pointing
- Topology: Arrangement and flow of geometry
Modeling Workflows
- Box Modeling: Starting with primitives and refining
- Sculpting: Digital sculpting for organic forms
- NURBS Modeling: Mathematical curves and surfaces
- Procedural Modeling: Algorithmic generation of geometry
- Photogrammetry: Creating models from photos
Coordinate Systems
Related skills
More from davincidreams/agent-team-plugins
blender
Blender interface, workflows, and 3D production pipeline
232rigging
Rigging fundamentals, skeleton setup, and animation controls
18animation
Animation principles, techniques, and best practices for 3D animation
15vroid
Vroid Studio, VRM format, and VTuber avatar creation
11technical-writing
Technical writing principles and best practices for creating clear, accurate documentation
10unreal
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
9