texturing
Installation
SKILL.md
Texturing
UV Mapping Techniques
UV Basics
- UV Coordinates: 2D coordinates mapping 3D geometry to 2D texture space
- UV Unwrapping: Process of flattening 3D geometry into 2D space
- UV Seams: Cuts in UV layout to enable flattening
- UV Islands: Connected groups of UV faces
- UV Density: Consistency of texel density across model
- UV Space: 0-1 coordinate space for UV mapping
UV Unwrapping Methods
- Automatic Unwrapping: Algorithmic UV generation
- Manual Unwrapping: Manual seam placement and unfolding
- Projection Mapping: Project UVs from different views
- Cylindrical Mapping: Wrap UVs around cylinder
- Spherical Mapping: Wrap UVs around sphere
- Box Mapping: Project UVs from 6 directions
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