blender-animation
Installation
SKILL.md
blender-animation
Blender animation keyframe and timeline skill. Use it for frame ranges,
current-frame changes, inserting keys, inspecting f-curves, deleting keyframes,
and baking transform samples. Prefer blender-rigging for rig construction and
blender-pose-library for reusable armature poses.
Keyframing: pose first, then key
set_keyframe writes the object's current property values into the curve at
the requested frame. It never moves the playhead and never re-evaluates the
scene, so the order is always: move the playhead (optional), pose the object,
then key it:
set_current_frame(frame=1)→ pose →set_keyframe(object_name=…, frame=1)set_current_frame(frame=49)→ pose →set_keyframe(object_name=…, frame=49)