blender-animation

Installation
SKILL.md

blender-animation

Blender animation keyframe and timeline skill. Use it for frame ranges, current-frame changes, inserting keys, inspecting f-curves, deleting keyframes, and baking transform samples. Prefer blender-rigging for rig construction and blender-pose-library for reusable armature poses.

Keyframing: pose first, then key

set_keyframe writes the object's current property values into the curve at the requested frame. It never moves the playhead and never re-evaluates the scene, so the order is always: move the playhead (optional), pose the object, then key it:

  1. set_current_frame(frame=1) → pose → set_keyframe(object_name=…, frame=1)
  2. set_current_frame(frame=49) → pose → set_keyframe(object_name=…, frame=49)
Installs
2
GitHub Stars
50
First Seen
Sep 29, 2026