blender-rigging
blender-rigging
Typed rigging tools for Blender armatures and character setup. Load this skill when creating armatures or bones, binding meshes, adding constraints, creating shape keys or drivers, or copying pose/action data between compatible rigs.
Prefer blender-pose-library for saving and loading reusable poses,
blender-animation for keyframe editing and baking, and blender-scripting
only after checking this typed surface.
Inspect and pose an existing rig
Use inspect_armature to read the hierarchy, armature-space rest data, current
local channels, evaluated armature-space pose matrices, and bounded constraint
summaries. max_bones limits the returned bones. For a specific subset, pass
bone_names. Skin summaries require explicit mesh_names with an Armature
modifier targeting that rig; the deterministic vertex-index prefix is a sample
unless scan_complete is true. The summary covers deform-bone vertex groups,
not envelope deformation or a proof of animation quality.