blender-rigging

Installation
SKILL.md

blender-rigging

Typed rigging tools for Blender armatures and character setup. Load this skill when creating armatures or bones, binding meshes, adding constraints, creating shape keys or drivers, or copying pose/action data between compatible rigs.

Prefer blender-pose-library for saving and loading reusable poses, blender-animation for keyframe editing and baking, and blender-scripting only after checking this typed surface.

Inspect and pose an existing rig

Use inspect_armature to read the hierarchy, armature-space rest data, current local channels, evaluated armature-space pose matrices, and bounded constraint summaries. max_bones limits the returned bones. For a specific subset, pass bone_names. Skin summaries require explicit mesh_names with an Armature modifier targeting that rig; the deterministic vertex-index prefix is a sample unless scan_complete is true. The summary covers deform-bone vertex groups, not envelope deformation or a proof of animation quality.

Installs
2
GitHub Stars
50
First Seen
Sep 29, 2026