lean-ux-canvas

Installation
Summary

One-page facilitation tool for framing business problems, surfacing assumptions, and defining learning experiments before building.

  • Guides teams through 8 adaptive questions (one per canvas box) covering business problem, outcomes, users, benefits, solutions, hypotheses, riskiest assumptions, and smallest experiments
  • Combines assumptions from multiple boxes into testable hypotheses using the template: "We believe [business outcome] will be achieved if [user] attains [benefit] with [solution]"
  • Shifts conversations from solution-first thinking to problem-first and experiment-driven validation, exposing gaps in understanding before committing resources
  • Integrates with related skills for persona creation, customer interviews, and experiment design; includes anti-patterns and common pitfalls to avoid
SKILL.md

Purpose

Guide product managers through creating Jeff Gothelf's Lean UX Canvas (v2)—a one-page facilitation tool that frames work around a business problem to solve, not a solution to implement. Use this to align cross-functional teams around core assumptions, craft testable hypotheses, and ensure learning happens every sprint by exposing gaps in understanding (problem, users, value, and why the solution should work).

This is not a roadmap or feature list—it's an "insurance policy" that turns assumptions into experiments before committing to full development. The canvas shifts conversations from outputs to outcomes and ensures teams build the right thing, not just build things right.

Key Concepts

What is the Lean UX Canvas?

The Lean UX Canvas (v2) is a structured, one-page template designed to help teams frame their work around a business problem, not a solution. It aligns cross-functional teams on:

  • What problem exists (and why it matters now)
  • What measurable outcomes indicate success
  • Who we're solving for
  • What assumptions we're making
  • What we need to learn first
  • What experiments will test those assumptions

Origin: Created by Jeff Gothelf, author of Lean UX (O'Reilly, 2013). Version 2 was released to improve clarity around business vs. user outcomes.

Related skills
Installs
903
GitHub Stars
4.2K
First Seen
Feb 12, 2026