incentive-design

Installation
SKILL.md

Incentive Design

Overview

Behavior follows incentives more reliably than character, intent, or training. Get the incentives right and mediocre operators produce excellent results; get them wrong and talented teams produce dysfunction. This is Charlie Munger's "Reward and Punishment Superresponse Tendency" — his first and most important of 25 psychological tendencies (1995 Harvard Law School lecture). The operational question: when behavior is undesirable, ask "what incentive makes this rational?" before asking "what's wrong with these people?"

Composes with principal-agent, goodharts-law, signaling-games, okr-goal-setting, prisoners-dilemma.

When to Use

  • Designing compensation, bonuses, commissions, OKRs, or performance management
  • Diagnosing why a team is producing undesirable behavior despite training or management
  • Drafting contracts, regulations, or platform rules where behavior must be shaped
  • Evaluating an existing system for hidden perverse incentives
  • Designing reward signals or pricing in AI-native products (RLHF/reward hacking, usage-based vs outcome-based pricing, scarce AI-talent comp amid heavy AI capex and fast AI adoption)

Not when: clearly individual misconduct unrelated to systemic incentives; using incentive framing to excuse deliberate bad-faith behavior.

Coaching Novices (Adaptive Front Door)

Installs
2
GitHub Stars
10
First Seen
Jul 9, 2026
incentive-design — deciqai/knowledge-skills