dsh-official-plugin-artwork

Installation
SKILL.md

Official plugin artwork

Draw recognizable artwork that belongs beside the existing official icons. Official and official experimental plugins share this visual language; the UI label communicates experimental status. This guidance does not replace designer approval.

Optional feature previews

Before drawing a larger image below a built-in bundle's description, read and follow adding a built-in plugin feature preview. It owns optionality, image count, design canvas, display size and position, language variants, asset limits, and acceptance. The guide also owns the embedded-raster exception for SVG previews; small icons remain geometry-only. The icon dimensions below do not apply to previews. Inspect the real feature, preserve its produced assets, and keep built-in previews in the Plugin Manager client assets directory and its internal bilingual map.

Establish the subject

  • Inspect the actual feature, its output, and its owning manifest before drawing. A badge-producing skill may need a tag, not a medal. Reuse designer-supplied assets; do not invent a brand mark or change product names, identifiers, or unrelated icons without approval.
  • Read the existing artwork and the nearest relevant package SVGs. Borrow one coherent treatment, not every reference's effects. Action icons remain with dsh-client-ui-ux.
  • Check every affected entry, list, detail, and component row. Bundle artwork and a component's name and icon can have separate metadata owners; changing one does not update the other.

Draw and refine

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