unreal-blueprint-analyzer
Installation
SKILL.md
Unreal Blueprint Analyzer
Read-only analysis of Blueprint binary assets in any Unreal Engine project. Treat .uasset, .umap, and similar Unreal assets as binary source files; never patch them in place.
Core rules
- Do not edit
.uasset,.umap,.navmesh, or other Unreal binary assets directly. - Separate confirmed fact from inference. Label evidence sources as source, docs, references, binary strings, or editor exports.
- Prefer the most reliable source available: official editor exports, Commandlets, user-provided screenshots, or JSON.
- If the user asks to modify a Blueprint, give safe editor steps or a scriptable editor/export pipeline, not a binary patch.
Parsing method
Prefer structured parsers over raw string grepping:
- CUE4Parse (the .NET library behind FModel) for
.uasset,.umap, and.pakpackage structure. - UAssetAPI for Blueprint Kismet bytecode and expression graphs.
- FModel as a ready-made viewer and exporter.