motion-design-replication

Installation
SKILL.md

Motion-design replication

Takes a reference clip and produces a replica that matches its craft (resolution, fps, duration, camera, DOF, easing, caption style, outro) while swapping everything brand-specific (palette, logo, shapes, copy) for agent-swarm's. Built on a run that rebuilt Linear's "Loops updates" dial as a Schedules teaser. Keep the working R3F + postprocessing + label setup from your first 3D composition in your Remotion project and reuse it.

The bar is the highest quality of content. A render that passes automated checks proves nothing about how it looks. The loop in Step 5 is the work.

Step 1 — analyse and write the rebuild spec

Run motion-design-video-analysis on the reference, including its rebuild-spec section and the by-eye claim check. You need, in frames: every cut, every caption change, every transition window. Pull 10 fps windows around each transition; a cut hidden under a fast element reads as a "camera move" to both you and the model until you step frames.

Step 2 — pick the swarm subject and map it onto the reference's metaphor

Pick the feature whose shape matches the reference's central object (a dial ⇒ Schedules, because a dial reads as a clock and a clock maps onto cron). Write captions that follow one real run of that feature, in product vocabulary, checked against the repo docs (agent-swarm/docs-site/content/docs/). Keep the reference's caption count and rhythm, not its words.

Step 3 — collect real brand assets; never redraw

Copy, don't approximate. For Agent Swarm:

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