electrobun-dev
Electrobun Dev Mode
Commands
electrobun dev # build (dev env) once, then launch app
electrobun dev --watch # build, launch, then watch for changes and rebuild+relaunch
Shorthand via package.json (standard templates):
bun start # → electrobun dev
bun run dev # → electrobun dev --watch
What Happens on electrobun dev
More from dexploarer/plugin-electrobun-dev
electrobun-init
This skill should be used when the user asks to "electrobun init", "scaffold a new electrobun project", "new electrobun app", "electrobun template", or "start electrobun project". Activates on new project setup or template questions.
2electrobun-teams
This skill should be used when the user asks about "electrobun teams", "multi-agent electrobun", "electrobun UI agent", "electrobun backend agent", "RPC contract handoff", or CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS for electrobun feature development.
2electrobun-sdlc
This skill should be used when the user wants to build a complete electrobun feature end-to-end, asks about the "electrobun SDLC", "electrobun agent pipeline", "8-stage electrobun pipeline", or needs to orchestrate the researcher/architect/planner/dev-squad/QA/test/alignment/docs agents.
2electrobun-build
This skill should be used when the user asks to "build electrobun app", "electrobun build", "electrobun canary", "electrobun stable", "set up code signing", "electrobun distribution", or is diagnosing electrobun build failures. Covers dev/canary/stable environments, all three platforms, toolchain prerequisites, artifact output, and CI/CD setup.
2electrobun-core
This skill should be used when the user is working on any Electrobun desktop app, asks about "BrowserWindow", "BrowserView", "electrobun events", "app lifecycle", "ApplicationMenu", "Tray", or "electrobun.config.ts". Activates automatically when editing Electrobun project files.
2electrobun-rpc
This skill should be used when the user asks about "electrobun RPC", "defineElectrobunRPC", "Electroview.defineRPC", "ElectrobunRPCSchema", bun-to-renderer communication, or renderer-to-bun communication. Activates automatically when RPC code is present.
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