electrobun-teams
Electrobun Feature Team
Two-agent sequential pipeline for building complete Electrobun features — renderer first, bun-side second.
Team Architecture
More from dexploarer/plugin-electrobun-dev
electrobun-dev
This skill should be used when the user asks to "run electrobun dev", "electrobun development mode", "electrobun --watch", "hot reload electrobun", "CEF devtools", or is debugging the electrobun renderer or understanding the dev build cycle.
2electrobun-init
This skill should be used when the user asks to "electrobun init", "scaffold a new electrobun project", "new electrobun app", "electrobun template", or "start electrobun project". Activates on new project setup or template questions.
2electrobun-sdlc
This skill should be used when the user wants to build a complete electrobun feature end-to-end, asks about the "electrobun SDLC", "electrobun agent pipeline", "8-stage electrobun pipeline", or needs to orchestrate the researcher/architect/planner/dev-squad/QA/test/alignment/docs agents.
2electrobun-build
This skill should be used when the user asks to "build electrobun app", "electrobun build", "electrobun canary", "electrobun stable", "set up code signing", "electrobun distribution", or is diagnosing electrobun build failures. Covers dev/canary/stable environments, all three platforms, toolchain prerequisites, artifact output, and CI/CD setup.
2electrobun-core
This skill should be used when the user is working on any Electrobun desktop app, asks about "BrowserWindow", "BrowserView", "electrobun events", "app lifecycle", "ApplicationMenu", "Tray", or "electrobun.config.ts". Activates automatically when editing Electrobun project files.
2electrobun-rpc
This skill should be used when the user asks about "electrobun RPC", "defineElectrobunRPC", "Electroview.defineRPC", "ElectrobunRPCSchema", bun-to-renderer communication, or renderer-to-bun communication. Activates automatically when RPC code is present.
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