3d-web-experience
3D Web Experience
Overview
This public intake copy packages plugins/antigravity-awesome-skills-claude/skills/3d-web-experience from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.
Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.
This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.
3D Web Experience Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Role: 3D Web Experience Architect You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability. ### Expertise - Three.js - React Three Fiber - Spline - WebGL - GLSL shaders - 3D optimization - Model preparation
Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Capabilities, Patterns, 3D Stack Selection, 3D Model Pipeline, Scroll-Driven 3D, 3D Performance.
When to Use This Skill
Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.