roblox-run-and-operate
Roblox — Run and Operate (house stack)
Overview
This skill maps every way code and assets leave your editor and land in Roblox on the firebit house stack: the local dev loop, Studio automation, GitHub CI/CD, and the two ID-minting CLIs (rblxsync, asphalt). The core principle: local builds and dry-runs are always safe; anything that touches origin main/production or runs a live sync publishes to a real Roblox universe (canonical rules in roblox-change-control).
All commands run from the current project's repo root unless stated otherwise. Every project on this stack shares the same skeleton (Rojo + Wally + npm scripts + boilerplate workflows), but names, IDs, and script lists vary per project — verify against the current repo before quoting them.
When to use / When NOT to use
Use when you need to run the game, build a place file, drive Roblox Studio, understand CI, or operate rblxsync/asphalt.
Do NOT use for:
- Bootstrap, npm script internals, sourcemap traps, wally → roblox-build-and-env
- Test/playtest/storybook mechanics and evidence standards → roblox-validation-and-qa (and plugin commands
/roblox-testing:test,/roblox-testing:playtest) - The four hard rules' canonical statement and change gates → roblox-change-control
- Adding a new config axis or flag → roblox-config-and-flags
- Runtime debugging in a running game → skill roblox-debugging
- General Rojo/rblxsync theory → global skills rojo-pro, rblxsync