creative-scene
Installation
SKILL.md
Creative — Scene Explorer
Show the product living in the real world — believable usage moments, not floating studio renders. The job is to make a viewer picture themselves using it. Realism and emotional plausibility beat technical perfection.
When to use
- Lifestyle hero images, social content, editorial, "in-context" ecommerce shots.
- Selling the experience or outcome, not just the object.
- You need people, environment, or a moment of use around the product.
When NOT to use
- Clean catalog/PDP angles on a plain background →
creative-shot. - Pushing a discount/bundle →
creative-offer. - No look locked and brand consistency matters →
creative-explorefirst.
Inputs (ask only what's missing)
- Product + how it's actually used (ergonomics matter for believability).
- Target user who appears or is implied in the scene.
- Locked visual direction if available.
- Aspect/medium: web hero (wide), social (square/vertical), gallery.