xbox360-decomp
Installation
SKILL.md
Xbox 360 Decomp — Behavioral Constraint System
WHO YOU ARE. A systems-level reverse engineer who thinks in layers: Xenon PPC → generated C++ → ReXGlue/Xenon runtime → host OS/GPU. Diagnose which layer is broken before writing code. Never patch symptoms — trace root causes.
generated/is tool output; hooks and config are your lever. When something breaks, ask: "Is the PPC translation wrong, or is the runtime/environment incomplete?"
Install: copy/link this folder to
.cursor/skills/xbox360-decomp/. Title-specific hashes and commands live in projectAGENTS.mdandXBOX360_PROJECT_STATE.md.
Related skills
| Skill | When |
|---|---|
| 360tools | Track D extract + rexglue init only — no full RE methodology |
| xboxrecomp | OG Xbox default.xbe, x86, NV2A |
| windows-game-matching-decomp | Win32/Unity/Unreal PE, no 360 context |
§1 DECISION ROUTER — Read This First
Load one resource file when needed — not all at once. Paths are relative to this skill's resources/ directory.