asset-spec
Installation
SKILL.md
If no argument is provided, check whether design/assets/entity-inventory.md exists:
- If it exists: read it, find the first entity or screen with status "Needed" but no spec file yet, and use
AskUserQuestion:- Prompt: "The next unspecced item is [name]. Generate specs for it?"
- Options:
[A] Yes — spec [name]/[B] Pick a different item/[C] Stop here
- If no entity inventory: check
design/assets/asset-manifest.md. If manifest exists, same flow above but reading from manifest. - If neither exists: start the Entity & Screen Inventory flow (Phase 0b below) rather than failing.
Phase 0b: Entity & Screen Inventory (runs when no arguments and no existing inventory)
This flow produces design/assets/entity-inventory.md — the master list of everything
the game needs visually. Run once before asset spec work begins.