design-systems
When this skill is invoked:
1. Parse Arguments
Three modes:
- No argument /
map:/design-systemsor/design-systems map— Run the full decomposition workflow (Phases 1-5) to create or update the systems index. - System name:
/design-systems combat— Jump directly to Phase 6 to design a specific system's GDD. Requires the systems index to exist already. next:/design-systems next— Pick the highest-priority undesigned system from the index and start designing it (Phase 6).
2. Phase 1: Read Concept (Required Context)
Read the game concept and any existing design work. This provides the raw material for systems decomposition.
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