improve-skill-quality
Installation
SKILL.md
Improve Skill Quality
Turn a failing or unconvincing evaluation into a targeted fix. The single most common mistake in this repo is rewriting skill prose in response to a verdict whose real cause was the eval, the fixtures, or the harness. Classify first, then fix.
When to Use
- An evaluation verdict is a regression, underpowered, or "no credible improvement".
- A skill wins in the isolated arm but not in the plugin arm, or is reported "not activated".
/evaluatereports "Evaluation ran but produced no results".- A skill scores well but costs too much (tokens, turns, wall time, plugin menu budget).
- Deciding whether to strengthen or retire a persistently weak skill.
When Not to Use
- Creating a new skill from scratch — use
create-skill. - Creating a new
eval.yamlfrom scratch — usecreate-skill-test. - Changing the harness itself (
eng/skill-validator,eng/vally-adapter,evaluation*.yml).