ar-vr-design
Installation
SKILL.md
Ar Vr Design
AR Design Principles
- World-anchored: UI elements attached to real-world surfaces.
- Minimal HUD: Don't clutter the real-world view.
- Lighting-aware: UI adapts to environment brightness.
- Occlusion: Virtual objects hidden behind real objects.
VR Design Principles
- Comfort first: Avoid motion sickness. Fixed reference points.
- Spatial audio: Sound direction matches visual position.
- Readable text: Minimum 1.5° angular size (~32px at arm's length).
- Interaction range: Content within arm's reach for interaction.
UI Placement
- Head-locked: Moves with user's head. Use sparingly (HUD, notifications).
- World-locked: Fixed in 3D space. Use for spatial content.
- Body-locked: Follows user but with lag. Use for menus.
- Gaze-following: Faces the user. Use for information panels.