ar-vr-interface

Installation
SKILL.md

AR/VR Interface Design

Spatial UI Principles

  1. Ergonomic placement: UI at comfortable viewing distance (1-2m in VR)
  2. Follow the user: UI can be world-locked or head-locked
  3. Depth cues: Use shadows and layering for 3D hierarchy
  4. Avoid UI in peripheral vision (hard to read, causes nausea)

VR-Specific

  • Field of view: Place primary UI in center 60 degrees
  • Text size: Minimum 1 degree of arc (roughly 1.7cm per meter of distance)
  • Interaction: Ray casting (point and click), grab, or gaze + dwell
  • Motion sickness: Avoid moving the user's viewpoint without their control

AR-Specific

  • Anchor to real world: UI elements attached to surfaces or objects
  • Contrast: Ensure readability against variable real-world backgrounds
  • Occlusion: Handle when real objects block virtual UI
  • Lighting: Match virtual element lighting to environment
Installs
2
GitHub Stars
11
First Seen
Jul 18, 2026
ar-vr-interface — dragoon0x/everything-design-taste