pixi-vn-storage
Installation
SKILL.md
Pixi'VN Storage
When to use this skill
Use this skill whenever a task involves storing game state that must persist across steps and saves: flags ("has the player met Liam?"), counters (gold, affection points), arbitrary objects, or a custom class whose instances need to survive save/load (e.g. a quest-tracking model). It does not cover characters specifically (see the characters skill, which is itself built on top of the pattern described here) or how the history/go-back system is implemented internally (see the history skill).
Official docs (authoritative for terminology and recommended patterns): storage, flags, storage classes, temporary storage, save & load.