revisit
Installation
SKILL.md
revisit — what you parked, now due
/revisit — scan every skill's memory for items due to re-check
/revisit <skill> — only that skill's tracker (e.g. /revisit ideate)
Skills that judge under uncertainty don't just decide — they record a trigger
for revisiting the decision: ideate PARKs an idea "revive when X", verdict
stamps "revisit-when", scout/refactor leave WATCH items, learn schedules the
next review by date. Scattered across out/*/, those triggers rot unseen. This
skill is the one place that gathers them and asks a single question: what is
due to re-check right now?
It is strictly read-only — the same contract as daybrief. It never edits a
tracker, never marks anything revived, never runs the follow-up skill. It
surfaces; you decide.