attention-grabbers

Installation
SKILL.md

Attention-Grabbing Animations

Apply Disney's 12 principles to focus-drawing motion.

Principle Application

Squash & Stretch: Pulsing scale draws attention. 1.0 → 1.1 → 1.0 cycle catches peripheral vision.

Anticipation: Brief pause before attention animation. Let it build then release.

Staging: Position attention elements where users will see them. Corner badges, inline highlights.

Straight Ahead vs Pose-to-Pose: Design attention states: rest, active/pulsing, acknowledged.

Follow Through & Overlapping: Badge pulses, then count updates. Stagger the attention signals.

Slow In/Slow Out: Ease in/out on pulses. Smooth oscillation is less jarring than sharp bounces.

Arcs: Shake animations follow arc patterns. Left-right with slight vertical oscillation.

Related skills
Installs
136
GitHub Stars
37
First Seen
Jan 24, 2026