game-development
Game Development Animation
Apply Disney's 12 animation principles to game engines, player feedback, and interactive entertainment.
Quick Reference
| Principle | Game Implementation |
|---|---|
| Squash & Stretch | Character deformation, impact frames |
| Anticipation | Wind-up animations, charge indicators |
| Staging | Camera focus, environmental cues |
| Straight Ahead / Pose to Pose | Procedural vs keyframed animation |
| Follow Through / Overlapping | Capes, hair, weapon trails |
| Slow In / Slow Out | Animation curves, attack/recovery |
| Arc | Projectile paths, jump trajectories |
| Secondary Action | Particles, screen shake, audio sync |
| Timing | Frame data, hit-stop, response windows |
| Exaggeration | Stylized movement, hit reactions |
| Solid Drawing | Consistent silhouettes, read at distance |
More from dylantarre/animation-principles
mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
1.6Kvideo-motion-graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
622motion-designer
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
557micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
441saas-productivity
Use when designing animations for business tools, project management, collaboration software, or productivity apps
293game-designer
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
287