gesture-responses
Gesture Response Animations
Apply Disney's 12 principles to direct user interactions.
Principle Application
Squash & Stretch: Elements compress on press (scale 0.95-0.97), spring back on release.
Anticipation: The press IS the anticipation. Response should be immediate - no delay.
Staging: Response originates from interaction point. Ripples expand from tap location.
Straight Ahead vs Pose-to-Pose: Define rest, pressed, and released poses. Transitions flow between them.
Follow Through & Overlapping: Release animation overshoots rest position. Scale to 1.02, settle to 1.0.
Slow In/Slow Out: Press: instant. Release: ease-out with overshoot cubic-bezier(0.34, 1.56, 0.64, 1).
Arcs: Drag elements follow finger with slight lag on curves. Snapping follows arc to destination.
More from dylantarre/animation-principles
mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
1.6Kvideo-motion-graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
624motion-designer
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
559micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
442saas-productivity
Use when designing animations for business tools, project management, collaboration software, or productivity apps
293game-designer
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
287