rive-animations
Rive Animation Principles
Implement all 12 Disney animation principles using Rive's state machine and interactive animations.
1. Squash and Stretch
In Rive Editor:
- Create shape with bones
- Animate scale X/Y with inverse relationship
- Key:
scaleX: 1.2whenscaleY: 0.8
// Trigger from code
rive.play('squash_stretch');
2. Anticipation
State Machine Setup:
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