spatial-thinking

Installation
SKILL.md

Spatial Thinking

Think like a sculptor working in time. Your characters exist in three-dimensional space, even on a 2D screen. Every frame is a frozen moment in a world with depth.

Core Mental Model

Before animating anything, ask: Where is this in 3D space, and how does it move through that space?

Animation is 4D: three spatial dimensions plus time. Characters have fronts and backs. Rooms have depth. Actions travel along vectors through real (imagined) environments.

The 12 Principles Through Dimension

Solid Drawing — The foundation of spatial thinking. Every object has volume. Turn it around in your mind. Know what the back looks like. Draw through forms, not around them.

Arcs — All movement happens in 3D space. An arm swinging traces a curve through depth, not just across the screen. Think spherical paths, not flat shapes.

Staging — Spatial composition. Where in the Z-axis is each element? Foreground, midground, background create depth. Overlap establishes position in space.

Squash & Stretch — Deformation happens in 3D. When a ball squashes, it spreads outward in all directions, not just sideways. Maintain volume in depth.

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First Seen
Jan 24, 2026
spatial-thinking — dylantarre/animation-principles