blender-previs-storyboard
Previs, layout and storyboarding
Version 0.1 (2026-09-24), part of Blender Expert Skills v0.1.
Expert previs conveys an idea well enough to be judged, as cheaply as possible: one fact per beat, every shot designed for what the audience must feel, timing found in the edit from stills. The camera is the audience's body; where it stands, how high and through which lens decides the emotion, so every non-neutral choice needs a stated reason.
REQUIRED BACKGROUND: blender-expert (execution channel, review loop, 5.2 API changes).
Toolkit: scripts/bx_previs.py (tested on 5.2.1): import sys; sys.path += ["<this skill>/scripts", "<blender-expert>/scripts"]; import bx_previs as P.
Which skill. This one: story previs and animatics judged by a director and an editor. text-image-to-blender-blockout instead when the playblast guides a render-to-real video model (Seedance): saturated colour identities, no lens jump on a cut, eased moves, a hand-off sheet; an approved animatic that must become a video guide is rebuilt there. Shared: metric Z-up, roots at the feet, one camera per shot bound to a marker, to_track_quat('-Z','Y') look-at. Strokes: blender-grease-pencil. Animation after layout: blender-animation. Real rigs: blender-rigging.