blender-texturing-shading
Texturing and shading (Blender 5.2)
Version 0.1 (2026-09-24), part of Blender Expert Skills v0.1.
Expert shading is layered masks feeding physically plausible values: a clean base (scanned set or flat colours), then contrasty black/white masks that place colour, roughness, height and subsurface, all editable in nodes. Values are judged under honest light in both engines, and baking comes last, for portability.
REQUIRED BACKGROUND: blender-expert (execution channel, review loop, 5.2 API changes). Baking maps: blender-uv-baking. Lighting and final renders: blender-lighting-rendering.
Toolkit: scripts/bx_materials.py (builders, headless painting, checks; exercised by /Users/emmanuel/Developer/pro/2026-09-24 Blender Expert Skills/tests/code/blender-texturing-shading/). sys.path.append("<this skill>/scripts"); import bx_materials as M.