godot-audio

Installation
SKILL.md

Godot audio (audio implementer)

Version 0.1 (2026-10-02), part of Godot Expert Skills v0.1. Target: Godot 4.7.2.stable, macOS Apple Silicon.

At expert level, the mix is designed as data and then measured. Bus layouts, music transitions and voice limits are written as specs. Every claim gets checked with numbers read from the mixer, since an agent cannot listen. Experts spend more effort deciding which sounds not to play than on playing them. That is the core of combat audio.

REQUIRED BACKGROUND: godot-expert (channels, gd_run, the review loop, 4.7 traps).

Status (2026-10-02): 18 live jobs in 12 test groups, the round-2 checks (P15) and 13 offline tests all pass in Godot 4.7.2 (references/procedures.md, tests/code/godot-audio/).

Stance (the expert delta)

Installs
3
GitHub Stars
3
First Seen
Oct 31, 2026