godot-pipeline-automation

Installation
SKILL.md

Godot pipeline automation (tools and build engineer)

Version 0.1 (2026-10-02), Godot 4.7.2.stable, macOS Apple Silicon, gdUnit4 6.2.1.

Expert level here means every step a human would click is a command that CI can run twice with the same result, and every result is checked by a test that has been seen failing. The tools engineer owns the path from an art drop or a commit to a tested export: ingest, import, editor tooling, tests, CI, native extensions and agent channels.

REQUIRED BACKGROUND: godot-expert (channels, gd_run and gd_env, the review loop, 4.7 traps). This skill adds scripts/gd_pipeline.py and the AgentKit module scripts/agentkit/pipeline/; it never starts Godot itself, every run goes through gd_run.

Status (2026-10-02): 43 live checks in 9 test files, the round-2 checks (procedures 15) and 8 offline tests, all pass, on a 200-GLB art drop that includes 12 real image-to-3D files (references/procedures.md). Not run: the workflow on GitHub runners, godot-cpp and Rust builds (no scons or cargo here).

Stance (the expert delta)

Installs
2
GitHub Stars
3
First Seen
Oct 31, 2026