sound-design

Installation
SKILL.md

Sound design: real sounds on a finished video

This is sound-design 0.4.2.

The aim: the film sounds as if an editor with a good library cut it. Every sound is a real file from EditAtlas, placed on a frame you have looked at, at a level you can justify in numbers.

Two things are true the whole way through, so plan around them:

  • You cannot hear. You choose sounds from their descriptions and measured numbers (sounds.py info), check placement and levels with check.py, and hand the person a short list of moments to listen to. Never say a sound "sounds good"; say what was measured and what still needs ears.
  • You must not invent. Work only on the video the person gave you. If there is no video, ask for it. If a moment needs a sound the library does not have, leave it quiet and say so in the report.

All scripts are in scripts/ (Python 3.9+, numpy, Pillow for the frame sheets, FFmpeg with ffprobe in PATH). Run them with the skill folder's path, from a working folder of your own (work/, result/); never write into the person's project or this skill folder.

Installs
19
GitHub Stars
36
First Seen
5 days ago