heuristic
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Score the UI at the target the user described against Nielsen's 10 + 6 design laws. Load the ui-craft skill.
Step 1 — Load the methodology. Read references/heuristics.md for the full rubric, scoring definitions, design law details, and the required output format. Do NOT invent a new format or a new scale.
Step 2 — Walk Nielsen's 10 heuristics. Score each 1-5 per the rubric:
- 1 blocks users · 2 severe friction · 3 works but confusing · 4 works, minor polish · 5 best-in-class
For every heuristic, write a concrete finding — quote text, count elements, name the broken flow. Vague findings are rejected.
More from educlopez/ui-craft
ui-craft
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
125audit
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.
37typeset
Typography pass — fonts, scale, hierarchy, micro-typography. Invoke when the user asks for typeset on their UI, or mentions 'typeset' alongside design / UI / frontend work.
36critique
UX critique — hierarchy, clarity, anti-slop. No code changes unless asked. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work.
35adapt
Responsive pass — mobile, tablet, desktop, touch, safe areas. Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.
35clarify
UX copy pass — buttons, errors, empty states, form hints. Clarity over cleverness. Invoke when the user asks for clarify on their UI, or mentions 'clarify' alongside design / UI / frontend work.
34