stake-game-developer
Stake Game Developer
Use this skill to design, validate, and ship Stake games with deterministic event playback and compliance gates.
Workflow
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css-motion-designer
Design CSS animation systems and motion recipes for casino game UI. Use when building round transitions, idle loops, inter-round motion, background patterns, or CSS-only animation specs.
5auto-balancer
Automatically tune game/system parameters toward target metrics under explicit constraints. Use when iterating configuration weights, payout tables, trigger rates, or other balancing levers; running balance loops against simulation outputs; validating tolerance gates; and preparing pass/fail balancing sign-off artifacts.
4turbo-spin-designer
Define turbo/quick spin behavior, timings, and UI rules for slot games. Invoke when implementing fast spin modes, stop/skip behavior, or spin-speed UX standards.
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Optimize and validate slot/casino RTP against explicit targets using simulation evidence. Use when defining RTP targets per mode, tuning paytables and feature frequencies, validating convergence from simulation runs, comparing theoretical vs empirical RTP, or preparing release sign-off with pass/fail thresholds.
4parallel-computing
Design, optimize, and validate parallel execution across CPU threads/workers with measurable scaling evidence. Use when selecting parallelization strategy, diagnosing contention and load imbalance, evaluating speedup/efficiency curves, tuning task granularity, or triaging baseline-vs-current parallel performance regressions.
4book-generator
Generate, package, and validate weighted outcome books for slot/casino game modes. Use when defining mode book schemas, producing `books_*.jsonl(.zst)` files, generating `lookUpTable_*.csv` weights, assembling `index.json`, or running publication-ready integrity checks across books/index/weights artifacts.
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