blender-facial-shapekeys
Installation
SKILL.md
Facial Rig & Shape Keys
The execution model is in blender-core. The body rig is in blender-character-rigging.
Choose the approach
| Approach | Use | Notes |
|---|---|---|
| Blendshapes (ARKit 52) | games, VTubers, mocap (iPhone/Live Link Face), web/VRM | the industry interchange set; each shape is sculpted |
| Bones (jaw, eyes, lids, brows, lips) | stylized, low memory, mobile | jaw + eyes as bones are almost always right |
| Hybrid | most production game heads | jaw/eye/tongue bones + blendshapes for everything soft |
Rigify face (human metarig) |
film-style keyframe animation inside Blender | 100+ face bones, heavy for engines |