blender-rendering

Installation
SKILL.md

Rendering

The execution model is in blender-core. Scene lighting and cameras are in blender-lighting-lookdev.

One call

scripts/render_batch.py -- --engine CYCLES --preset final --res 1920 1080 --out //render/hero_#### --frames 1
scripts/render_batch.py -- --preset preview --frames 1-120 --format MP4 --out //render/turntable
scripts/render_batch.py -- --cameras CamA CamB CamC --format EXR_MULTI --out //render/shots/

Presets: preview (Cycles 64 spp, threshold 0.05, 50% res; EEVEE 16), final (512 spp, 0.01; EEVEE 128 + raytracing), product (1024 spp, transparent background). GPU is picked automatically (OptiX > CUDA > HIP > Metal > oneAPI), and the denoiser matches (OptiX or OpenImageDenoise).

Engine choice

Engine Use Notes
Cycles final quality, product, archviz, glass/SSS/caustics, baking path tracer; set the GPU; adaptive sampling + denoise
EEVEE (5.x, ex-"Next") fast look-dev, stylized, motion graphics, previews ray-traced reflections/GI (use_raytracing), virtual shadow maps; needs a GPU even headless
Workbench playblasts, clay/matcap reviews, QA sheets instant, no lighting accuracy
Engine ids: CYCLES, BLENDER_EEVEE, BLENDER_WORKBENCH.
Installs
1
GitHub Stars
9
First Seen
1 day ago