blender-retopology-uv

Installation
SKILL.md

Retopology & UVs

The execution model is in blender-core.

Retopology

Automatic (scripts/auto_retopo.py -- --objects Sculpt --tris 8000 --method ...) makes <name>_low and leaves the source hidden:

Method Use for Notes
quadriflow organic props, static characters, scans clean quads. Voxel-remeshes first so the input is manifold; UVs are lost (re-unwrap)
decimate background props, LODs, AI-generated meshes keeps UVs/shape, gives triangles. Fast
planar hard-surface CAD/boolean results dissolves flat areas; keeps seams/sharp/material/UV borders

Manual (hero characters, anything that deforms). Set up a new mesh object with a Shrinkwrap modifier (PROJECT, target = sculpt), snapping to FACE_PROJECT + use_snap_project, and the source in a different viewport color/x-ray. Auto retopo isn't good enough for deforming hero meshes, because the edge flow below matters.

Installs
1
GitHub Stars
9
First Seen
1 day ago