blender-scene-setup
Installation
SKILL.md
Scene Setup & Hygiene
The execution model and verification steps are in blender-core.
Procedure
- Run
scripts/scene_audit.py(add--fix purge scale pathsonly on files you own). It reports units, unapplied/negative scale, default names, objects in the scene root, missing images, orphans and far-off origins. - Set units: Metric, Unit Scale 1.0, Length meters. Keep 1.0 even for Unreal/Roblox, because exporters handle the conversion (see
blender-export-pipelines). - Build the collection layout (below). Every object must be in a named collection, never the scene root.
- Name everything with the conventions below. Rename after every duplicate or join so no
.001suffixes remain. - Set origins: props at the bottom-center (they sit on the ground at Z=0), characters at world origin between the feet, doors/hinges at the pivot.
- Apply rotation and scale on meshes (Ctrl+A). Keep location unless the asset should export at the origin.
- Re-run the audit. It's done when
issuesis empty or every remaining issue is intentional and explained.