blender-workflow-recipes
Installation
SKILL.md
Workflow Recipes
S = the skills folder. Every .py runs headless via python S/blender-core/scripts/run_in_blender.py --blend F.blend S/<skill>/scripts/<x>.py -- ..., or live via MCP import + run() (see blender-core). Gate = stop and fix before continuing. Save after every stage (--save).
1. Game prop, mid-poly (fast, no bake)
- Blockout at real scale (
blender-hardsurface-modeling). Gate:ob.dimensionsvs reference. - UV the blockout before beveling (the Bevel/Boolean modifiers carry UVs):
uv_pack.py --objects SM_X --method seams --seams-from-sharp 60→texel_density.py --res 2048 --set 512 apply_stack.py --objects SM_X --preset midpoly [--cutters ...](keep it live;--apply --triangulateonly on the export copy)- Materials:
build_pbr_material.py --preset ...or tiling/trim textures. - Gate:
qa_check.py --objects SM_X --profile gamepasses, pluslook(angles, material + wireframe). mesh_stats.py --budget <platform>→make_lods.py --objects SM_X --renameexport_asset.py --preset <engine> --objects SM_X_LOD0 SM_X_LOD1 ...Gate: re-import dims / GLB summary.